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Model card
What the draft-room recommendation score is, what goes into it, and what it does not claim. This card describes mechanics only; it makes no accuracy claim.
draft-model-card/v1 · draft-intelligence/v6-phase-aware-utility · updated 2026-09-26
The draft intelligence engine recomputes a roster-building comparison after every recorded pick: the highest-scoring candidate under its assumptions, two fallback plans, and the modeled cost of waiting. The scores compare whole-roster fit across a draft; they do not establish that a candidate produces the best real outcome.
One engine serves every draft surface. Sleeper, ESPN, and Fleaflicker public drafts normalize into the same board state, and manual recovery produces the same decisions when a live feed is unavailable. The war room, draft assistant, and manual assistant all render output from this model version.
Every input is visible with the recommendation that used it. The engine starts from the current board: which picks are recorded, which players remain, your roster, and your league's exact scoring and lineup rules.
The engine runs a seeded simulation of the picks between now and your next turn. The following-turn score weights current value 36%, roster fit 23%, availability urgency 18%, positional scarcity 13%, and modeled opponent demand 10%. Other decision phases omit urgency from base utility and renormalize the remaining weights by 0.82, then apply phase-specific availability and roster penalties. These weights describe mechanics, not validated predictive strength.
Deterministic replay requires identical player-value rows, league format, board state, model version, seed and simulation configuration. A board revision alone does not pin a changing value feed. The browser ledger records audit context and hashes; exact replay also requires retaining the original input snapshots, which the ledger does not supply.
While you are waiting, the model discounts candidates unlikely to survive and promotes realistic next-turn targets. While you are on the clock, it compares taking a player now with the modeled cost of waiting one more pick.
Every recommendation card carries its model version, board revision, seed, simulation count, and confidence grade. Plans name a top-scoring option, a fallback, and the modeled drop if you wait. The input list explains the score, and a drafted player is never recommended again.
The opponent model treats the rest of the room as aggregate market behavior: it assumes seats draft near current market order, leaning toward need where the board pressures them. It assumes recorded values are fresh, your league settings are correct, and the recorded board is complete. When a value feed is stale or unavailable, the affected surfaces fail visibly rather than substitute a fabricated number.
Trades, sleepers, and reaches happen. The opponent forecast describes what the market is likely to do, not what any specific manager will do. Values move with injury and news faster than any cache refresh. A high score is a roster-building argument, not an outcome promise: injuries, coaching, and luck dominate single-season results.
Compare with the site methodology and the track-record policy.